AI Insights · Timothy · October 2024
Top 5 Boxing Games on iOS in Argentina Q3 2024
Explore the performance of the leading boxing games on iOS in Argentina during Q3 2024, highlighting download, revenue, and active user trends.
In the third quarter of 2024, the boxing games category on iOS in Argentina saw diverse performance among the top five apps, as reported by Sensor Tower. Here's a closer look at how each app fared in terms of downloads, revenue, and weekly active users.
EA SPORTS™ UFC® 2 from Electronic Arts had a mixed quarter. Downloads showed a significant spike, peaking at around 331 in the week of September 9. Revenue, however, fluctuated with a high of $9 in the week of July 8, before tapering off towards the end of the quarter. The app maintained a steady user base, with weekly active users initially declining from 431 to 285 by mid-August, then rebounding to 682 in early September.
I, The One - Fighting Games by Azur Interactive Games Limited had a relatively stable performance. The app's downloads remained consistent, with a notable increase to 139 in the week of August 19. Revenue began at $24 in early July and saw a decrease over the quarter. Weekly active users were robust, maintaining over 1,000 throughout, with a peak of 1,149 at the start of September.
Real Boxing 2 from Vivid Games S.A. experienced varied results. Downloads peaked at 170 in late July but saw a decline in subsequent weeks. Revenue showed some volatility, starting at $29 and varying throughout the period, with a notable low in late August. The app's weekly active users saw a peak of 263 in late July, with fluctuations thereafter.
Boss Fight. by BoomBit, Inc. demonstrated consistent growth in weekly active users, climbing from 127 in early July to 484 by the end of September. Downloads also saw a significant increase, particularly in the last week of September, reaching 179. However, the app did not generate any revenue during this period.
Boxing Star: Real Boxing Fight from THUMBAGE showed a steady increase in weekly active users, peaking at 415 in early September. Downloads were consistent, with a high of 120 in the same week. Revenue fluctuated, reaching a peak of $135 in mid-August before stabilizing at lower levels towards the end of the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.